Schedule – iVentures

Schedule

Day 1 – October 26, 2017
♦ = Ideas to Watch   ∞ = Collaboration     Δ = GameON

TimeMain AuditoriumCR2Lower Concourse
8:00am-9:00am

Day 1 // 8:00am – 9:00am

Breakfast Presented By

Expo (all day)
9:00am-9:30am
9:30am-9:45am

Day 1 // 9:30am – 9:45am // Main Auditorium

Delegates will be treated to a special performance by Ascension Aton:wa Harjo of Red Sky Performance to set the stage for two great days at iVentures.

Internationally renowned, Red Sky Performance is Canada’s leading company of contemporary Indigenous performance in dance, theatre, music, and media. This multi-award winning company was founded in 2000 by Artistic Director Sandra Laronde of the Teme-Augama-Anishinaabe


Presented by

9:55-10:55am

Day 1 // 9:55am – 10:55am // Main Auditorium

A keynote interview with Catherine Winder, CEO of Skybound North Entertainment, will kick off the conference programming. She’ll draw on experiences working on digital entertainment properties like Star Wars: Clone Wars and Angry Birds during this session. Catherine will provide insights into expanding intellectual property across multiple forms of media and unpack the decision making process on identifying these IPs. Catherine’s most recently announced endeavor is the TV adaptation of Big Blue Bubble’s My Singing Monsters game.

Catherine will be interviewed by IDM executive Vikas Gupta.

♦ – Ideas to Watch

10:55-11:15am
11:15am-12:15pm

Day 1 // 11:15am – 12:15pm // Main Auditorium

There are now a multitude of ways to get your interactive digital media content to the consumer.  This panel of speakers will walk you through a few of the more innovative distribution channels and share the challenges and opportunities.

Moderator

Panelists

Δ – GameON

Presented By

Day 1 // 11:15am – 12:15pm // Room CR2

International markets are key for any Canadian interactive media company, but it can be hard to know where to start. During this panel, producers from Asia and Latin America will discuss IDM trends in their regions. Delegates will gain an understanding of the potential for collaboration or expansion in these markets.

Moderator

Panelists

♦ – Ideas to Watch
∞ – Collaboration

Presented by

12:15-1:15pm

Day 1 // 12:15pm – 1:15pm // Main Auditorium

Spend lunch making new connections. Choose a regular table or one of our Table Topics locations, where delegates will congregate based on a theme and discussion questions will get the conversation flowing.

Table Topics

Presented By

1:25-2:25pm

Day 1 // 1:25pm -2:25pm // Main Auditorium

How does a studio decide to enter a new market and what does it need to do to fully explore that new market? Issues such as localization, piracy, currency exchange, forms of partnerships and more will be discussed in this panel.

Moderator

Panelists

Δ – GameON

Presented by

Day 1 // 1:25pm – 2:25pm // Room CR2

When it comes to making games for kids, is there a difference between digital media entertainment and e-learning or is it all educational? This question is of equal relevance to game creators, educators, parents and their kids, and it’s one we’ll explore in this panel. We’ll also explore where and how producers can gain marketshare in an increasingly competitive kids educational market.

Moderator


Panelists

∞ – Collaboration
Δ – GameON

Presented by

2:25-2:45pm
2:45-3:45pm

Day 1 // 2:45pm – 3:45pm // Main Auditorium

As virtual reality, augmented reality and mixed reality technologies go increasingly mainstream, creators outside of the gaming and narrative worlds are moving into new and exciting territory. In this panel, we’ll explore how digital media companies are using VR, AR and MR in ground-breaking new ways.

Moderator

Panelists

♦ – Ideas to Watch
∞ – Collaboration
Δ – GameON


Presented by

3:55-4:55pm

Day 1 // 3:55pm – 4:55pm // Main Auditorium

Find out what’s new in the world of content-enabling technology, as four speakers each showcase tech that will provide new possibilities for digital media creators.

Hosted by Brendan Dellandrea – Director of Strategic Growth and Advancement, Ryerson University Faculty of Communication and Design

Speakers

Lee Vermeulen – Alientrap
Presenting: Modbox

Evan Jones – Stitch Media
Presenting: Home To Win

Chris Cataldi – Genvid Technologies
Presenting: Genvid

Janice Ward – Vubble
Presenting: Vubble

♦ – Ideas to Watch

Sponsored By

 

 

 

 

 

4:55-5:10pm

Day 1 //  4:55pm – 5:10pm // Main Auditorium

Short remarks to close out the programming at Day 1 of iVentures, featuring Glenn O’Farrell, CEO of Groupe Média TFO and Jeffrey Elliott, Chair of Interactive Ontario.

5:10-6:30pm

Day 1 // 5:00pm – 6:30pm // Main Auditorium and Expo Space

Close out the first day of iVentures at a reception with conference delegates and invited guests.

Presented By

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Day 2 – October 27, 2017
= Ideas to Watch   ∞ = Collaboration     Δ = GameON

TimeAuditoriumCR2Lower Concourse
9:00am-10:00amExpo (all day)
10:00-10:10am

Day 2 // 10:00am – 10:10am // Main Auditorium

Delegates will be welcomed to Day 2 of the conference by:

Maurice Boucher – Director of Marketing & Communications, Canada Media Fund

10:20-11:20am

Day 2 // 10:20am – 11:20am // Main Auditorium

Gaming techniques are an effective way to engage audiences in non-narrative applications. The next horizon for gamification? Healthcare. This panel will explore some exciting recent collaborations between the gaming sector and healthcare.

Moderator


Panelists

∞ – Collaboration

Presented By

Day 2 // 10:20am – 12:30pm // Room CR2

This workshop will touch on a wide variety of leadership and operations skills that are key to successful interactive digital media studio management. The workshop will delve into cultivating employer/employee relationships, current labour market realities, sourcing talent locally and from abroad and other keys to successfully managing talent. Copies of Interactive Ontario’s Diversity & Inclusion Toolkit for the Interactive Digital Media Industry will be available.

Presenters

Δ – GameON

Presented by

11:30-12:30pm

Day 2 // 11:30am – 12:30pm // Main Auditorium

Creating a digital realm that’s open and accessible to all is the mission driving the latest advancements in Inclusive Design. While increasing regulations governing accessibility of digital media content aim to close the gap, there is still a need for broader adoption of inclusive design in every market. This panel will explore how a better understanding of Inclusive Design for all forms of interactive digital media and for a wide range of abilities can broaden markets and shape the digital future.

Moderator

Panelists

∞ – Collaboration
Δ – GameON


Presented by

12:30-1:30pm

Day 2 // 12:30pm – 1:30pm // Main Auditorium

Lunch will feature networking time plus a keynote by Hao Lin of Alibaba Cloud, who will discuss the company’s expanding cloud-based platform making breakthroughs in AI, AR and VR. Lin’s keynote will explore efforts and developments in alternate realities, gaming and more .

Lunch: 12:30pm-1pm
Keynote: 1pm-1:30pm

1:40-2:40pm

Day 2 // 1:40pm-2:40pm // Main Auditorium

Get inspired as four interactive digital media producers each highlight a fantastic piece of work from the world of interactive digital content.

Hosted by Nancy Chapelle – Executive Director of the Bell Fund

Jean Leggett – One More Story Games
Presenting: Shakespeare’s Landlord

Tom Frencel – Little Guy Games
Presenting: The Last Sky

Joanne Loton – SESQUI
Presenting: SESQUI

Simon Darveau – Scavengers
Presenting: The Darwin Project

♦ – Ideas to Watch

2:50-2:50pmClosing Remarks
2:50-3:20pm

Day 2 // 2:50pm – 3:20pm // Main Auditorium

This panel will look at niche markets that aren’t really so niche, as representatives of segments of the gaming audience talk about what frustrates them and what are happy discoveries in today’s games. This panel will provide feedback directly from gamers on how to better reach a variety of audiences in the gaming community. 

Moderator

Panelists

Δ – GameON

3:20-5:00pm

Day 2 // 3:20pm-5pm // Main Auditorium

The Niche Markets That Aren’t So Niche panel will lead into the closing activity,  where delegates can play games and interact with other digital content in the Expo and around the auditorium, as they keep in mind what was discussed during the final panel. This time will offer plenty of opportunity for networking before we part ways at the end of iVentures.