Holding a bachelor’s degree in Cinema Studies, Philippe was hired by Ubisoft in 1998 as a Game Designer. Specializing in camera design, he worked among others on Prince of Persia: The Sands of Time and Assassins’ Creed. End of 2005, Philippe left for California and worked at Naughty Dog on Uncharted: Drake’s Fortune, being responsible for cameras and AI. After the project, he returned to Montreal as a Creative Director at Ubisoft, then at EA. Today, he works at Red Barrels. He co-founded the studio with David Chateauneuf and Hugo Dallaire. They’re created the franchise Outlast, which has sold to this day 15 million copies.